Rare Files For Doom II
HARD TO FIND, BUT POPULAR, WAD FILES FOR DOOM II

Biff - Game Server Host Manager
Falconer - Web Site Manager
 

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About - Email - Corrections

Welcome to RareFiles!

Both Biff and myself (Falconer) have been DOOMed almost since Doom's inception.

On this site, we focus on Internet head-to-head play. Biff and I have joined the ranks of those who keep alive the earliest smash-hit of the first person shooters, Doom. While we engage in other games, we continue the Doom Tradition. We just like it. And, for us, there are a lot of memories tied to those early nostalgic days of Doom's rise to fame.

Don't hesitate to send us E-mail, and we hope you enjoy my site and Biff's game server.

Falconer  Biff 
Web Site Manager

I first played Doom as a demo. Later, I picked up the full reg and got online with DWANGO (see FAQs for more DWANGO info). Not long after, Biff logged on, and we have been friends since.

Eventually, I became a DWANGO moderator. I later resigned since there were too few players and too much college level homework.

DWANGO charged $7.95 to let you on the service.  For that you got 10 hours for the month.  If you used it up, you had to buy another block of time.  But, they only sold additional blocks for $20 at 20 hours each.  So it could get expensive fast.  Some people would shovel $200 - 300 a month into DWANGO to pay for additional blocks.  And that is not to mention that DWANGO suspended Orange County's toll free number, and many people were dialing long distance directly to Long Beach to connect.  The phone bill alone could be enough to kill your budget.

After I left DWANGO, a friend of Biff and mine, who now goes by the handle of Traci Lords, told us of Hotel California, a BBS service that also offered Internet access.  The beauty of it was they had this software called GameWay, which was functionally similar to DWANGO.  The BBS and GameWay was free when you signed up for Internet access at $20 a month, or something like that.  We ALL signed up.

You could only play other members of Hotel California since there was no such thing as playing Doom over TCP/IP (Internet speak); it was all IPX protocol.

But, immediately after we signed up, we played hours on end.  I recall one time playing 6 or 8 hours, and thinking to myself what a deal I got to play Doom, 24 hours a day, every day of the month, for no extra charge.

When ZDoom was introduced, both Biff and I took to the 'net with DoomServ.  Obviously, we have moved on since then.

During those early days of Internet Dooming, there were WADs that I wanted to play, but others didn't seem to know about them, or care about them either - thus RareFiles was born.

RareFiles purpose was to bring the WADs we enjoyed on DWANGO, to the DOOM Internet gaming community.  At that time, there were literally a gazillion WADs available at CD-ROM.COM (thanks again, Ty Halderman, part of Team TNT).  I thought, "How will people ever find these WADs among all those 'billions and billions'" (to quote a famous astro-physicist).  So, around February 1999, I got a free Web site, at a search engine that will remain un-named (cause, mid-stream, they cut everyone from 50Mb to 20Mb, and that really ticked me off.)

By this time, Biff had been hosting games.  Biff hosts all the games you play on RareFiles.  He puts up the WADs.  He handles the map rotations.  He determines the number of players, skill levels, etc., etc.  He has always hosted all of RareFiles games.

Biff also is a WAD author.  Playpen6 is Biff's creation. I think it is one of the best WADS ever made.  While I contributed to the layout, Biff engineered all the aesthetics and special affects, which is what makes that WAD great (see download area for the WAD).  I think Biff is the first one to ever make an exploding barrel that would re-spawn - which is great FUN in playpen6 and Biff's overhaul of MadClown's castle.wad.  Biff has a ton of experience to offer anyone in need of direction.  He has made great WADs that he hasn't even released yet.

I, on the other hand, work on the Web site.  That's all I have ever done.  I have never hosted a game, except as an experiment on my 233Mhz, and that failed because it was too slow.

Whatever I offer on this Web site is for the general enhancement of the game server Biff operates, and for the Doom community at large.  Both Biff and I wanted to create FUN place where players at all skill levels could have a good time on Biff's game server.  Additionally, I have seen Biff patiently coach newbies, help them with set up problems, and turn them into respectable players.

In the past, we didn't give a rat's behind who was best - and frankly, we still don't.  Experience points, scorecards, and accounts?  Well, to quote Homer Simpson, "...my hairy yellow @@@."

I have to confess that, because my focus has been on downloads and Web site work, Biff has not gotten much mention on this site.  That was unintentional.  I hope that I can involve him more on the site, now that it is located on a serious Web host which offers more capabilities.

I hope that you enjoy what is offered here, and that you will continue the Tradition long into your old age, even when the younger ones start kicking your tail - like they have mine.

- Falconer, August 11, 2003

Game Server Manager

Coming soon (hopefully).